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About the Book

Cyberspace Law: Cases and Materials

Real World Problems Help Students Learn to Apply Existing Rules to Cyberspace Law

Raymond S. R. Ku
Case Western Reserve University

Jacqueline D. Lipton
Case Western Reserve University

2010. 880 pages. ISBN: 978-0-7355-8933-9.  With Teacher's Manual.

About the Book

Now in its third edition, Cyberspace Law: Cases and Materials, continues to offer students a comprehensive and coherent approach to the study of cyberspace law. This successful casebook provides a balanced presentation of competing approaches and theories for the issues that surround this cutting-edge area of the law.

This versatile casebook can be used in either introductory or advanced courses. It offers:

  • practical, classroom-tested real world problems that help students apply existing rules to cyberspace law
  • materials that are organized around the competing approaches and theories for any given issue, rather than around current leading cases
  • current Internet law as well as related policy concerns that will drive future legal analysis when new issues emerge
  • excellent case selection that provides a sophisticated analysis of cutting-edge legal issues
  • flexible, logical organization, which allows instructors to emphasize selected perspectives
  • a Teachers Manual that includes PowerPoint slides for use in class, discussions of cases, teaching suggestions, and analysis of the issues raised by the problems.

New features in the Third Edition, which has been carefully edited to trim older materials on patent, jurisdiction, and intellectual property law, include:

  • Recent scholarship, including work by David Post, Dawn Nunziato, Daniel Spulber, and Christopher Yoo, as well as the authors’ own work focusing on digital copyright and trademark issues and free speech issues.
  • The most recent cases:
    particularly in the speech and property areas, including cases developing secondary
       liability theory in digital copyright law (Google v. Perfect 10, Perfect 10 v. Visa), as well
       as trademark liability in the keyword advertising context (Playboy v. Netscape appeal,
       Rescuecom v. Google)
    on free speech and violent video games (the Video Software Dealers’ Association case
       in California)
    on the potential limitations of Section 230 of the communications decency act
       ( case)
    on patenting cyberspace (Bilski)
  • A focus on Web 2.0 technologies and the impact of more participatory and interactive technologies such as blogs, wikis, social networking sites.
  • New section in Chapter 6 on “peer to peer” privacy issues, such as privacy issues concerning blogs and online social networks.
  • Fully updated problem sets and class discussion notes.

Cyberspace Law: Cases and Materials is the casebook to help your students translate traditional legal rules to the exciting new medium of cyberspace law.